

Use this game when studying space, problem solving and critical thinking. This program reminded me of SimEarth–a wildly popular software program released twenty-five years ago–but on a much simpler level. Design planets and stars, spawn life, but construct carefully–the fate of your planetary system requires keen celestial reasoning, correct mass and atmosphere for location, and an understanding of gravity. A real interest in telescopes and space science will make this game more meaningful.īuild a solar system on this online National Geographic site. To build a satellite, students must understand advanced topics like wavelength and optics, and research scientific areas such as black holes, the Early Universe, and galaxies as they select what their satellite will study. The game is a cooperative effort of the James Webb Space Telescope and NASA Goddard Space Flight Center They choose what science their satellite will study, select the wavelengths, instruments, and optics that will be required, and then build! After launch, students can learn about a large range of real astronomical missions dating from the 1980s and the data they collected. This is an online simulation that challenges students to build a working satellite. You should have at least two browsers available at all times (a good problem solving strategy for students is to switch browsers if a web-based program doesn’t work) on class computers, so take the opportunity to introduce students to Chrome if they aren’t already familiar with it.

This web tool applies well to space units as well as research requirements addressing outer space.īecause it is part of Chrome Experiment, it works only in Chrome browsers. Grammaropolis is aligned with both national Common Core standards and Texas Expected Knowledge and Skills Objectives for grades K-6. Websites–for teachers to build websites.
